Mario the room of doom

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There were occasional moments while playing Doom Eternal when, upon staggering messily to the end of a particularly gruelling encounter like the last man standing on an epic pub crawl through an active warzone, I had to put down the controller, rub my eyes, walk away from the screen and place my face into the cold, tight corner of the room and have a “moment”.Īs a standalone experience, Doom Eternal is roughly equivalent to having your brain removed and replaced with a jukebox that plays nothing but Disturbed, and a view like a butcher’s window as an evolution of the franchise first brought to life by id Software way back in 1993, it’s almost perfect.